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Weekly Fiction


Consul: Missing in Action

Fires still need to be put out, colonists have to be rehoused, and whole districts require rebuilding. However with the communication grid offline the worst news does not come through until it is too late: Sadow Palace and the Simus Institute have been sacked. The scene is a disaster zone. Dozens of junior apprentices lay dead alongside older, who were believed more experienced, Black Guardsmen, as well as piles of butchered Special Operations troopers from the Palace Guard. As you survey the wreckage, you come across not only Vong and Peace Brigaders, but Jedi and disloyal Sith whom you once called friends and students. The list of traitors who threw their hand in with Vega Incorporated to usurp the Dlarit Corporation is without end; mayors, police and naval officers, clone troopers.

There is no other conclusion to come to but that it was an inside job. But it is only as the medical teams reach the throne room the true extent of the damage becomes known: the Vong have made off with not only the Overlord’s son, Remulus Sadow, but the Consul, Robert Daragon, as well.
The Weekly Fiction events consist of an Overall event that runs the full four weeks, as well as the individual weekly events, and they document the story of Bob's capture. You may approach the weekly topics either as separate stories or as "chapters" of a single narrative (i.e. you need not tell a complete story in the first week, but can submit your story up to where the week’s topic ends).

The information provided here does not need to be 100% adhered to—creative deviations are welcome—and you are free to either document the story exactly as it is presented here (i.e. describe the attack on Sadow Palace, the subsequent trip out into deep space, infiltrating Refuge), or you may instead choose to focus on one particular element and explore that in more detail (e.g. by describing the attack on the Simus Institute in depth, for instance).

Entries should be sent to Ashura and Xanos.

The top three will receive medals each week with awards also going to the highest three overall at the end of the Feud. Your participation will count for each week you take part.

Week 4

Having infiltrated the headquarters of Vega Incorporated you are certain this is where Bob is being held, but what you discover shocks even you. Moksuna has turned the local Saraii population into his private slave workforce, manufacturing not only arms and ammunition to sell on the black market, but also supplies for the Peace Brigade forces of Admiral Yashais dei Izvoshra.

Worse still, though not twisted himself, it seems Moksuna has accepted the help of a number of the fallen Jedi who have been corrupted to the True Way of the Yuuzhan Vong. As you make your way through the factory, you realise that if you are not in time the same fate may await the kidnapped Consul. It is now down to you to rescue Bob and put an end to the operations of Vega Incorporated on Sif once and for all.

Entries for CON:MIA #4 are due 13 September.

[Note: It is left open whether Xarask, Delta-1 or Jinkil Moksuna survived the previous weeks. It is up to you whether or not any of them survive the final week and/or the fate of Vega Incorporated.]

Week 3

You recognise the information you extracted from the bounty hunter Xarask and the traitorous DAC trooper Aurek almost immediately: Sif in the Phare system, the former home of Clan Naga Sadow. You head back to your ship, and as soon as Refuge exits hyperspace you leave the space city behind and set your engines for the Minos Cluster at the other end of the Hydian Way, all the way across the other side of the galaxy. Arriving at Phare, you discover the waste that the Clan left behind more than a decade ago. No longer ruled by a rogue Imperial Warlord, the system has fallen apart and is now in the hands of the criminal underworld—no doubt many of whom are the old ex-Imperial governors who ruled it before, but now forced underground by the Galactic Alliance.

When you arrive on Sif, the local Chiss offshoots called the Saraii still remember the name Sadow, some fondly, however others as synonymous with the viceroy who abandoned them and left Sif behind to fall apart. You follow the trail given to you by Xarask and Delta-1 to the capital city Juraas-Kur, where one name quickly stands out: Vega Incorporated, run by Vice President Jinkil Moksuna, whose criminal and corporate power seems to have made him the de facto governor of Sif. You also recognise the name Moksuna from what you know of the True Brotherhood invasion of Orian four years ago. As the pieces fall into place, you realise how the trail of wreckage the Clan has left behind over the years has been building up to this invasion all along. Confident Moksuna will know where Bob is, you decide to start at the most logical place: by infiltrating the headquarters of Vega Incorporated.

Entries for Consul:MIA #3 are due 6 September.

[Note: It is left open whether Xarask or Delta-1 survived the previous weeks. The final week’s topic leaves it open for whether or not Jinkil Moksuna survives.]

Week 2

Having pursued the bounty hunter Xarask’s shuttle to Refuge and found your way onboard the mobile city, you explore the streets of this mysterious hub of the underworld as it jumps once more into hyperspace. You find the city home to some of the galaxy’s worst examples, from Hutts, to Peace Brigaders, to Black Sun; however you have your target: Xarask’s contact. The Trandoshan must have been headed here for a reason. You follow Xarask’s trail while it is still warm, doing your best to keep a low profile—men or women with lightsabers are not welcome in these parts.

Upon tracking down Xarask’s contact, you discover the awful truth of the betrayal: Aurek, or Delta-1, the first of the elite clone Delta-class Advanced Commandos. Created as a prototype for the rest of the program of thirty four elite clone commandos, Delta-1 always was unstable, but nobody ever suspected this much. The takeover of Marakith Skyhook by Delta-32, Orenth, suddenly becomes clear: Aurek must have given Orenth the access codes. As the trail of breadcrumbs comes to an end, you must stop Delta-1 from getting away and extract the information for where Bob has been sent.

Entries for Consul:MIA #2 are due 30 August.

[Note: It is left open whether Xarask survived Week 1. The subsequent weeks’ topics also leave it open for whether or not Delta-1 survives.]

Week 1

During the attack, in the confusion Colonel Septka was able to plant a tracking device on at least one of the kidnappers’ shuttles, that of a Trandoshan, Xarask. Pursuing the shuttle, you find it takes you to an empty region of space just off the Hydian Way. Soon after arriving, you witness a vast space station emerge from hyperspace—could this be the rumoured mobile underworld city called Refuge? The Peace Brigader’s shuttle docks with the station. You must find a way on without being detected.

Entries for Consul:MIA #1 are due 23 August.

[Note: The subsequent weeks’ topics leave it open whether Xarask survives or if instead you decide to beat the information about where he is headed out of him.]

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